Each level presents a board with hazards like holes and walls. 
Your goal is to guide the eager orange square  to the goal  using a small set of simple commands. 

Your task isn't to control the player directly, but to design a command sequence that guides it through the board’s dangers. 

There’s a catch: every sequence loops forever.
It won’t stop until you reach the goal.. or fall to your doom.

Build your logic. Hit play. Watch your square go and reGo its way toward triumph, tragedy.. or just endlessly bumping into walls. 

Credits (Audio Assets):


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