Each level presents a board with hazards like holes and walls. 
Your goal is to guide the eager orange square  to the goal  using a small set of simple commands. 

Your task isn't to control the player directly, but to design a command sequence that guides it through the board’s dangers. 

There’s a catch: every sequence loops forever.
It won’t stop until you reach the goal.. or fall to your doom.

Build your logic. Hit play. Watch your square go and reGo its way toward triumph, tragedy.. or just endlessly bumping into walls. 

Credits (Audio Assets):


Thank you for stopping by! 

Updated 6 days ago
Published 14 days ago
StatusOn hold
PlatformsHTML5
AuthorSimona
GenrePuzzle, Strategy
Made withUnity
Tags2D, Minimalist, Singleplayer, Tileset, Unity
Average sessionA few minutes
LanguagesEnglish
InputsMouse, Touchscreen

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